Working with Apple on the title gave us the confidence to really explore the possibilities of the game, knowing they fully supported the creative direction of the project. When Spyder was starting out as a project we showed it to Apple and it just felt like a natural fit for Apple Arcade.Īpple is a company that truly backs creative talent, and we knew Spyder was going to be something a little different to the more standard platform/puzzle games. We also have two studios in the UK dedicated to mobile development. For example, we’d previously worked with Disney and Apple on bringing Disney Infinity to tvOS. Sometimes that work goes under the radar. Nic Cusworth: Yeah, it’s been a little while since Sumo Digital published on iOS, but one of the strengths of the company is its approach to multi-platform development. Shacknews: It's been a minute since Sumo Digital has published a title on iOS, what made Spyder seem like the perfect fit for it? Our own Blake Morse recently got to chat with Spyder’s lead designer Nic Cusworth on the game’s arrival on Apple Arcade, the first Sumo Digital mobile game in a while, and the design that went into it. Agent 8 is a spy robot built to infiltrate technology and sabotage the plans of evil doers. It’s a game in which players take on the role of a miniature spider-like robot called Agent 8. Spyder recently launched on the Apple Arcade. The subscription gaming service costs $4.99 a month (£4.99, AU$7.99) and lets you play 100 new and exclusive games across the iPhone, iPad, Mac, iPod Touch and Apple TV.Sumo Digital is known for having a hand in major recent titles like Sonic Team Racing, Mortal Kombat 11, Crackdown 3, and the rebooted Hitman series just to name a few, but they also know their way around mobile game. With Apple Arcade's release in September, Apple firmly staked its claim in the mobile gaming world. Some puzzles in the game might be a little perplexing up close, but viewing a puzzle from a different angle often reveals the solution," Cusworth said. "Really take some time to explore the environments to get a different perspective on the world. Although you have the stealth element, navigating the environment requires more strategy. The controls are easy to get the hang of and the details in the game, like Agent 8's interactions with "large" objects like pens. It really encourages the player to explore and find new and interesting solutions to the puzzles in the game," Nic Cusworth, lead game designer for Spyder told CNET.Īgent 8 is immediately dropped into The War Room and tasked with preventing the launch of a missile. "I really love the unique perspective you get from being a tiny character in a human scale world where every surface is climbable.
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